vgAlt in National Council of Teachers of English
What I Want to See in the National Gallery of Writing By now, you’ve probably heard about the National Gallery of Writing that NCTE is building online by inviting people to select and post one thing...
View ArticleTechnology and Literacy ~ Current and Emerging Practices with Student 2.0 and...
Technology and Literacy Current and Emerging Practices with Student 2.0 and Beyond David G. O’Brien Brock Dubbels as pdf From Literacy Instruction for Adolescents: Research-Based Practice. Edited by...
View ArticleVideo Games and Virtual Reality Experiences Prove Helpful as Pain Relievers...
www.ampainsoc.org For immediate release Contact: Chuck Weber (847) 705-1802, cpweber@weberpr.com News from American Pain Society’s 29th Annual Scientific Conference Video Games and Virtual Reality...
View ArticleEducators Connect Digital Games to Learning
What I like about what Katy did with this article is that she showed games in the classroom that do not have to pivot on the “digital natives” argument. Kids like games, not all of them, but many kids...
View ArticleReading Achievement Using Video Games
The work I have done surrounding games has led to improvement in reading scores. In 2006-2007, I took over the Language Arts Instruction for an entire middle school in Minneapolis, MN. The students...
View ArticleSerious Game Design and Learning Assessment –Leaving Las Vegas
When a serious game is commissioned, it is expected that in-game learning should transfer to the work place or a clinical setting, not just lead to improvements in game play. Evidence of transfer...
View ArticleWhy Video Games Sustain Engagement: A Cage Match between Social Learning...
Why Video Games Sustain Engagement: A Cage Match between Social Learning Theories Brock Dubbels The Center for Cognitive Sciences Department of Curriculum & Instruction The University of...
View ArticleCreativity and Data-Driven Assessment are Not Contradictory
I don’t think anyone would disagree — fostering creativity should be a goal of classroom learning. However, the terms creativity and innovation are often misused. When used they typically imply that...
View ArticleCFP Special Issue On: SURGE, Physics Games, and the Role of Design
CFP Special Issue On: SURGE, Physics Games, and the Role of Design Submission Due Date 5/15/2017 Guest Editors Douglas Clark, Vanderbilt University, Nashville, TN, USA Introduction The purpose of this...
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